Salvatore Hanusiewicz

About Me

I’m a gameplay programmer with over a decade of software experience, now focused on breaking into the game development industry. Fueled by a lifelong passion for gaming, I’m committed to creating engaging and challenging experiences for players.

Joining the video game industry is more than a career goal, it’s my dream.

Got an interesting project? Send me a message at sal@turmoniousgames.com

About Me

Portfolio

Blade & Stone

Indie Game Developer

Top down 2D demo game, built to explore a novel mobile focused player control scheme.

Engine: Godot/Redot 4.3

Project Timeline: 6 Months

What I’ve worked on:

  • Programmed and designed gameplay around a minimalistic input scheme while maintaining mechanics with depth and player freedom.
  • Crafted level designs that provide interesting challenges and create tactical positioning opportunities.
  • Developed UI elements and unique art assets for characters and environments.
  • Designed custom sound effects.

Bitter Silver

Gameplay Programmer

Choose-your-own-adventure, space western visual novel.

Engine: Unity 2020 / Naninovel

Project Timeline: 2 Months

What I’ve worked on:
  • Built systems to facilitate a branching storyline with impactful choices.
  • Programmed custom UI elements.
  • Improved existing save systems to make them work reliably.
  • Rapidly learned the Naninovel framework and modified it where necessary to fit the game’s needs.
  • Cleaned up and optimized existing code, ensuring a smoother gameplay and more polished experience.

Helheim

Lead Game Designer & Developer

Top down 2d melee combat focused on mind games and tactics.

Engine: Unity 5

Project Timeline: 6 Months

What I’ve worked on:

  • Led the project, creating concepts and managing team members.
  • Designed gameplay mechanics that enable a tactical melee combat experience focused on mind games and strategic depth.
  • Handled all programming and responsibilities involved with development in Unity.
  • Animated characters and configured particle systems, creating custom special effects for abilities.
  • Configured particle systems and created custom special effects for all abilities.

Friday Night Shift

Gameplay Programmer

Point and click mini-game collection. This is a submission to Godot Jam Round 2.

Engine: Godot 4.3

Project Timeline: 7 Days

What I’ve worked on:
  • Programmed core gameplay elements and user interfaces, creating an intuitive experience for multiple mini-games.
  • Developed the ice cream machine mini-game from scratch, focusing on smooth interactions and fun mechanics.
  • Co-developed the fryer mini-game, adding engaging gameplay elements that complement the overall collection.
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Anime Fight Club

Lead Game Designer & Developer

Side scrolling platform fighter.

Framework:XNA 4.0 with lidgren for networking

Project Timeline: 6 Months

What I’ve worked on:

  • Took on the role of lead programmer, overseeing all technical aspects of the project.
  • Built a custom 2D physics engine in C#.
  • Programmed gameplay mechanics with multiplayer functionality using a client-server architecture with a master-server that allowed players to find game servers.
  • Designed and programmed a custom UI system for menus.
  • Integrated a database to support player accounts with progression systems that enabled gear unlocks and loadout selections.

Side Scrolling Hack and Slash

Lead Game Designer & Developer

Side scrolling platform fighter with thumb stick gesture based sword inputs.

Framework: XNA 3.1 with custom 2d physics engine

Project Timeline: 6 Months

What I’ve worked on:
  • Designed and developed all game mechanics.
  • Developed a custom 2D physics engine.
  • Implemented thumbstick gesture-based sword inputs.

Multipivot Tool

Developer

Simple asset tool for Unity enabling you to quickly pivot Unity objects around multiple different pivot points.

Engine: Unity 5

Released: Unity Asset Store

What I’ve created:

  • Developed a user-friendly tool for Unity, allowing objects to pivot around multiple points, which is especially useful for animating without breaking the hierarchy.
  • Designed marketing materials and custom icons to showcase the tool’s functionality.

Skills

Engines & Frameworks

  • Unity
  • Unreal Engine
  • Godot
  • XNA/MonoGame
  • WPF / WinForms
  • lidgren

Languages

  • C#
  • C++
  • Python
  • Java
  • GDScript
  • SQL

Tools

  • GitHub
  • VisualStudio
  • Blender
  • Inkscape
  • Trello

Fields

  • Gameplay
  • Scripting
  • Tools
  • Engine
  • User Interface
  • Shader Programming

Contact Me