Progress Update #2
02/16/2016Sorry I haven’t posted anything recently. I was really busy for the last couple of weeks working on learning about how to, and extending Unity3D a bit to help make some things a little easier. I also decided to try to polishing this extension up a bit and attempting to release it through the Unity Asset Store under the name “MultiPivot Tool”. So, hopefully that goes well and can help fund the development of Helheim 😀
Now onto some more fun and exciting updates!
Dual Daggers
We’ve come along quite a bit with the dual daggers, there’s still a lot to be done. We decided that we didn’t like the original starting position for them, with the blade pointed forward. It looked like you were already in the middle of an attack. So we decided to go with an asymmetrical positioning having one blade covering your front as if you’re defending yourself. We thought this gave the daggers a nicer feel. So far we only have the basic attack chain animated and implemented. I’ll do another post detailing the daggers and the design of the daggers a bit more thoroughly once we’ve animated and implemented more of the initial versions of the moves.
Oh and here you can see a comparison between the two dagger positions:
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New Map
We’ve started designing a new and much larger map to try out some additional game modes on! Here’s a still shot of the current version of it! There’s still quite a lot of work we need to do to it, but this is a decent rough idea of what we’re planning.
Posted by: Eluem on 02/16/2016