Category: weapons

Progress Update #3 – Dual Daggers and Concept Art

02/23/2016

Dual Dagger Combo 1Dual Daggers

This past week we got some more mechanics implemented for the Dual Daggers. There’s still more to do as far as polishing, and I’d like to add a few more attacks to finish the weapon up, but this is good for getting an idea of balancing large vs small weapons for now.

In the gif you can see three distinct actions from the Dual Dagger’s move set. First you see a left diagonal slash. The Dual Daggers can do left and right diagonal dashing slashes with the R2 and L2 triggers. This can be used to close in on enemies and reposition yourself while simultaneously attacking. Then you see a simple R1->R1 combo. This combo chain has a few more moves in it, but you only see the first two slashes here.

The last move you see is an evasive cross slash which can be used to deal significant damage in a large area and simultaneously create distance from your opponent. It’s a good move to throw in when you’re running low on stamina after rushing in and dealing a bunch of damage to your opponent.

I think that with these moves implemented, the Dual Daggers are shaping up quite nicely to achieve their goal of being an agile weapon with quick and ferocious engagements with swift disengagements.


Concept Art

So far we haven’t shown any concept art or even really given too much of an idea about the world that the game will take place in. So in this update, I’d like to take some time to address that a little bit.

Death:

Death Concept Art

When a person’s life comes to an end, they were once greeted by a Valkyrie which would usually either bring you to Asgard or Helheim. However, as the population of humanity grew, and since most humans aren’t worthy of being brought to Asgard, the Valkyries were beginning to become fatigued bringing the many average souls to Helheim.

In response to this Hephestus, hoping to impress Frejya, created a sentient servant to collect the souls of those would would be brought to Helheim so that the Valkyries could focus only on those deemed worthy of being brought to Asgard. This servant would become known to mortals as Death.

Hel:

Hel Concept Art

Helheim, named after it’s overseer, is inhabited mostly by the souls of those mortals whose passions were not strong enough to burn brightly through their transition into the eternity of afterlife.

Entirely complacent with wherever they find themselves, these souls barely bother to drag themselves about unless they are disturbed. The dreary sense of decay and loneliness that fills Hel’s domain has become engraved in her very being.


Posted by: Eluem on 02/23/2016

Progress Update #2

02/16/2016

Sorry I haven’t posted anything recently. I was really busy for the last couple of weeks working on learning about how to, and extending Unity3D a bit to help make some things a little easier. I also decided to try to polishing this extension up a bit and attempting to release it through the Unity Asset Store under the name “MultiPivot Tool”. So, hopefully that goes well and can help fund the development of Helheim 😀

Now onto some more fun and exciting updates!

Dual Daggers

We’ve come along quite a bit with the dual daggers, there’s still a lot to be done. We decided that we didn’t like the original starting position for them, with the blade pointed forward. It looked like you were already in the middle of an attack. So we decided to go with an asymmetrical positioning having one blade covering your front as if you’re defending yourself. We thought this gave the daggers a nicer feel. So far we only have the basic attack chain animated and implemented. I’ll do another post detailing the daggers and the design of the daggers a bit more thoroughly once we’ve animated and implemented more of the initial versions of the moves.

Dual Daggers

Oh and here you can see a comparison between the two dagger positions:

Dual Dagger Idle Pose          Dual Dagger Old Idle Pose

New Map

We’ve started designing a new and much larger map to try out some additional game modes on! Here’s a still shot of the current version of it! There’s still quite a lot of work we need to do to it, but this is a decent rough idea of what we’re planning.

Cliff Map Prototype

 


Posted by: Eluem on 02/16/2016