Health and Stamina
11/24/2015Currently working on initial prototype for health and stamina system.
The current health system uses threshold based regenerating health. When you’re left with out taking damage for a certain amount of time, you’ll passively regenerate health up to the current “threshold” (40, 60, 80, 100). The goal is to keep players in the fight and to force low damage weapons to be aggressive to seal permanent damage.
Posted by: Eluem on 11/24/2015