Working on the particle effect and audio source managers.
The particle effect manager allows me to spawn particle effects in any position, facing in any direction. This is useful for having debris effects come off walls or blood spatter. The audio source manager allows me to handle similar situations, except with audio projection instead of particle effects.
Initial test on directional blood effects:
Simpler blood effect:
Wall debris on hit test:
Posted By: Eluem on 11/05/2015