Weekly Goals – January 11, 2016

01/11/2016

New Weapon

We would like to introduce a new weapon to Helheim so that we can get a more well rounded concept of how to test the core game mechanics. So, the next weapon we’d like to test out is a set of dual daggers. It’s on the opposite end of the speed and size spectrum so we think this would be a great way to test the bounds of the game space, especially once we get the daggers pitted up against the massive great sword.

The daggers are going to feel a lot faster in general with a much larger emphasis on forcing the dagger use to pressure the enemy to secure
significant damage. They will also have a much harder time staggering the enemy.

New Abilities

We’d like to add some more abilities to the game to get a feel for how our unqiue loadout customization system will feel. In the current design, the player chooses a weapon and two abilities to make up their loadout. Right now we only have one weapon and two abilities, so there’s no choices to be had. To remedy this, we’re planning on adding the following abilities:

Force Field Wall Ability: This ability will generate a tangible wall in front of the user, at the cost of some mana. This wall will act like any normal low wall, blocking player movement and attacks… and then will disapear after a short period of time.

Shuriken Throw Ability: This will be our first ability to take advantage of our ability specific ammunition system. You’ll start with 3 shuriken and after using all of them, attempting to use it again will spend some mana to generate 3 more.

Spice Up Current Abilities

We feel that the two abilities in Helheim right now, Fireball and Force Pulse are a bit lacking, so we’re making the following changes to help them out:

Fireball: Adding a charge up mechanic to it, allowing the player to fire it at the current speed for the same effect as before, or they can charge it up and release a larger fireball with a more impressive explosion at the cost of additional mana.

Force Pulse: This ability is going to have the additional effect of being able to reflect most projectiles. We’re also going to tweak this ability so that it can be pulled off a bit more easily (most likely by casting faster, but we still need to do some testing).

Technical stuff

  • Implement Mana System
  • Add an ammo system for abilities (so that individual abilities, such as the shuriken can rely on their own internal ammo)
  • Improve poise system (allow actions such as attacks to grant additional poise)
  • Refactor some damage system things
Posted By: Eluem on 01/11/2016