Progress Update #1

01/19/2016

Some of the more technical system changes and additions took far longer than expected, so we didn’t get to finish all of what was planned. Such is the way of development.

Started Daggers

We started the work on implementing the daggers. We’re still trying to figure out exactly how we want the player to hold them so they look properly menacing.

We’re very excited to get these into a decently working order soon!

Dual Daggers

Working Shuriken

The shuriken throw ability is very fast paced compared to the fireball, and it’s quite fun. We still have to tune though, but we’re very happy about how the ability is turning out so far.

Here, the player throws 3 shuriken and then spends a portion of their mana pool to “reload” and spawn 3 more. The shuriken is the first ability in the game to rely on an ammo system.

Shurikens

Force Blast Projectile Reflection

This is a… blast! 😛 We still want to tune this ability to make it easier to pull off. Right now it requires some extreme baiting/predicting. A bit too much for the payout… but when you do pull it off, it’s really satisfying.

Force Blast Reflect

Updated Technical Items

  • Mana System
  • Ammo System
  • Improved poise system
  • Damage system refactoring
Posted By: Eluem on 01/19/2016