Some of the more technical system changes and additions took far longer than expected, so we didn’t get to finish all of what was planned. Such is the way of development.
Started Daggers
We started the work on implementing the daggers. We’re still trying to figure out exactly how we want the player to hold them so they look properly menacing.
We’re very excited to get these into a decently working order soon!
Working Shuriken
The shuriken throw ability is very fast paced compared to the fireball, and it’s quite fun. We still have to tune though, but we’re very happy about how the ability is turning out so far.
Here, the player throws 3 shuriken and then spends a portion of their mana pool to “reload” and spawn 3 more. The shuriken is the first ability in the game to rely on an ammo system.
Force Blast Projectile Reflection
This is a… blast! 😛 We still want to tune this ability to make it easier to pull off. Right now it requires some extreme baiting/predicting. A bit too much for the payout… but when you do pull it off, it’s really satisfying.
Updated Technical Items
- Mana System
- Ammo System
- Improved poise system
- Damage system refactoring