Weekly Goals – January 25, 2016

01/26/2016

After working on the new Dual Dagger animations for a while, I realized that the fact that we’re doing animations without any bone structure tool combined with Unity’s lack of a built in easy way to rotate around a point was taking up too much time. So I decided to create our own tool to add multiple pivot points to a game object. I’m hope to have it wrapped up this week and implemented into our main project.

So for this week, my main goal is to get this new system implemented.

We do have a tiny bit of eye candy for you though. Astraeos has been working on different ideas for our HUD for a while. This is what he’s come up with so far:

Player HUD

Posted By: Eluem on 01/26/2016